Raul Rubio Munarriz, the creative director of the video game “Rime,” shares this thought: “For us as creators, we have reached the end of an era of shooting and explosions, which was all great, but now we are starting to question ourselves in the world.”
Rime: A gorgeous, humane game about grief
Video game: In space, no one can hear you yawn
When a video game is set amid the vast, empty expanses of outer space, it had better feature the familiar hallmarks of the action-adventure genre rather than aim for anything resembling reality.